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Spoiler - Dark
Crisis
By yugi2112
Yugi2112’s Spoiler #4.5:
Dark Crisis
supersonic@solomongameshop.com
Special Thanks to: matvan and Curium and of course eBay!
DCR-000
Vampire Lord
(Dark/Zombie/5/2000/1500)
Each time this card inflicts Battle Damage to your
opponent declare 1 card type (Monster, Spell, or Trap).
Your opponent selects 1 card of that type from his/her
Deck and sends it to the Graveyard. Also, when this card
is destroyed and sent to the Graveyard by you opponent’s
card effect, it is Special Summoned to the field during
your next Standby Phase.
Secret Rare
DCR-001
Battle Footballer
(Fire/Machine/4/1000/2100)
A cyborg with high defense power. Originally it was
invented for a football machine.
DCR-002
Nin-Ken Dog
(Wind/Beast-Warrior/4/1800/1000)
A Ninja dog who has mastered extreme Ninjutsu. Through
hard training, it learned the technique to metamorphose
into a human being.
DCR-003
Acrobat Monkey
(Earth/Machine/3/1000/1800)
An autonomous monkey type robot which was developed with
cutting-edge technology. It moves very acrobatically.
DCR-004
Arsenal Summoner
(Wind/Spellcaster/4/1600/1600)
FLIP: Select 1 card that includes “Guardian” in it’s
card name from your Deck and add it to your hand. You
cannot select “Celtic Guardian”, “Winged Dragon,
Guardian of the Fortress #1”, “Winged Dragon Guardian of
he Fortress #2”, “Guardian of the Labyrinth”, or “The
Reliable Guardian”.
DCR-005
Guardian Elma
(Wind/Fairy/3/1300/1200)
This card can only be Normal Summoned, Flip Summoned, or
Special Summoned when there is a “Butterfly Dagger –
Elma” on your side of the field. When this card is
Summoned successfully, you can select 1 appropriate
Equip Spell in your Graveyard and equip it to this card.
DCR-006
Guardian Ceal
(Fire/Pyro/4/1700/1400)
This card can only be Normal Summoned, Flip Summoned or
Special Summoned when there is a “Shooting Star Box –
Ceal” on your side of the field. Send an (Spell/Equip)
on your side of the field equipped to this card to the
Graveyard to destroy 1 monster on your opponent’s side
of the field.
Ultra Rare
DCR-007
Guardian Grarl
(Earth/Dinosaur/5/2500/1000)
This card can only be Normal Summoned, Flip Summoned, or
Special Summoned when there is a “Gravity Axe – Grarl”
on your side of the field. If this is the only card in
your hand,, you can Special Summon it without Tribute.
Ultra Rare
DCR-008
Guardian Baou
(Dark/Fiend/4/800/600)
This card can only be Normal Summoned Flip Summoned, or
Special Summoned when there is a “Wicked Breaking
Flamberge – Baou” on your side of the field. Each time 1
of your opponent’s monsters is destroyed and sent to the
Graveyard in battle by his monster increase the ATK of
this card by 1000 points. Also negate the effect of an
Effect Monster that is destroyed by this monster in
battle.
Rare
DCR-009
Guardian Kay’est
(Water/Sea Serpent/4/1000/1800)
This card can only be Normal Summoned, Flip Summoned, or
Special Summoned when there is a “Rod of Silence –
Kay’est” on your side of the field. This card is
unaffected by any (Spell)s and cannot be attacked by
your opponent’s monsters.
DCR-010
Guardian Tryce
(Light/Thunder/5/1900/1700)
This card can only be Normal Summoned, Flip Summoned, or
Special Summoned when there is a “Twin Swords of
Flashing Light – Tryce” on your side of the field. When
this card is destroyed and sent to the Graveyard,
Special Summon the monster that was offered as a Tribute
for this card.
Rare
DCR-011
Cyber Raider
(Dark/Machine/4/1400/1000)
When this card is Normal Summond,, Flip Summoned, or
Special Summoned successfully, select and activate 1 of
the following effects.
- Select 1 equipped Equip Spell Card and destroy it.
- Select 1 equipped Equip Card and equip it to this
card.
Short Print
DCR-012
Reflect Bounder
(Light/Machine/4/1700/1000)
When this face-up Attack Position card is attacked by a
monster on your opponent's side of the field, before
damage calculation is resolved in the Damage Step, this
card inflicts damage to your opponent's Life Points
equal to the ATK of line attacking monster. Then, after
damage calculation is resolved, this card is destroyed.
DCR-013
Little-Winguard
(Wind/Warrior/4/1400/1800)
Once during each of your End Phases, you can change the
battle position of this card.
Short Print
DCR-014
Des Feral Imp
(Dark/Reptile/4/1300/1400)
FLIP: Select 1 card from your Graveyard and add it to
your Deck. Then shuffle your Deck.
Rare
DCR-015
Different Dimension Dragon
(Light/Dragon/5/1200/1500)
The effect of a Spell or Trap Card cannot destroy this
card unless the Spell or Trap card specifically
designates a target. This card cannot be destroyed as a
result of battle when this card battles with a monster
with an ATK of 1900 or less.
Super Rare
DCR-016
Shinato, King of a Higher Plane
(Fairy/Light/8/3300/3000)
Ritual: This card can only be Ritual Summoned with the
Ritual Spell Card, "Shinato's Ark". You must also offer
monsters whose Level Stars equal to 8 or more as a
Tribute from the field or your hand. When a Defense
Position monster on your opponent's side of the field is
destroyed and sent to the graveyard by this card as a
result of battle, inflict damage to your opponent's life
points equal to the original ATK of the destroyed
monster.
Ultra Rare
DCR-017
Dark Flare Knight
(Dark/Warrior/6/2200/800)
Fusion: “Dark Magician” + “Flame Swordsman”
Any damage to the controller of this card from battle
involving this monster becomes 0. When this card is
destroyed and sent to the Graveyard as a result of
battle Special Summon 1 “Mirage Knight” from your hand
or Deck.
Super Rare
DCR-018
Mirage Knight
(Light/Thunder/2800/2000)
This card can only be Special Summoned by the effect of
“Dark Flare Knight”.
When this card battles another monster, during Damage
Calculation increase the ATK of this card by the
original ATK of the opponent’s monster. During the End
Phase after this card was involved in battle, remove
this card from play.
Super Rare
DCR-019
Berserk Dragon
(Dark/Zombie/8/3500/0)
This card can only be Special Summoned by the effect of
“A Deal With Dark Ruler”. This card can attack all
monsters on your opponent’s side of the field once. You
cannot ATK your opponent’s directly if you attack any
monsters first. Decrease the ATK of this card by 500
points during each of your End Phases.
Super Rare
DCR-020
Exodia Necross
(Dark/Spellcaster/4/1800/0)
This card can only be Special Summoned by the effect of
"Contract with Exodia". This card is not destroyed as a
result of battle at any time or by the effects of Spell
or Trap Cards. During each of your standby phases,
increase the ATK of this card by 500 points. This card
is destroyed when you do not have all 5 of these cards
in your Graveyard: "Exodia the Forbidden One", "Right
Arm of the Forbidden One", "Left Arm of the Forbidden
One", "Right Leg of the Forbidden One", "Left Leg of the
Forbidden One".
Ultra Rare
DCR-021
Gyaku-Gire Panda
(Earth/Beast/3/800/1600)
The ATK of this card increases by 500 points for every
monster on your opponent’s side of the field. When this
card attacks with an ATK that is higher than the DEF of
your opponent’s Defense Position monster inflict the
difference as Battle Damage to your opponent’s Life
Points.
Short Print
DCR-022
Blindly Loyal Goblin
(Earth/Warrior/4/1800/1500)
As long as this card remains face-up on the field
control of this card cannot switch.
DCR-023
Despair From the Dark
(Dark/Zombie/8/2800/3000)
When this card is sent directly from your hand or Deck
to your Graveyard by your opponent’s card effect,
special Summon this card to your side of the field.
DCR-024
Maju Garzett
(Dark/Fiend/7/?/0)
The ATK of this card becomes equal to the combined
original ATK of the 2 monsters you offered as a Tribute
to Tribute Summon this card.
Short Print
DCR-025
Fear From the Dark
(Dark/Zombie/4/1700/1500)
When this card is sent directly from your hand or Deck
to your Graveyard by your opponent’s card effect,
Special Summon this card to your side of the field.
Rare
DCR-026
Dark Scorpion – Chick the Yellow
(Dark/Warrior/3/1000/1000)
When this card inflicts Battle Damage to your opponent’s
Life Points, you can select and activate 1 of the
following effects:
- Return 1 card on the field to its owner’s hand.
- See 1 card on the top of your opponent’s Deck. Your
opponent does not see the card. Then return it on the
top or the bottom of your opponent’s Deck.
Short Print
DCR-027
D. D. Warrior Lady
(Light/Warrior/4/1500/1600)
When this card battles another monster, after Damage
Calculation you can remove the opponent’s monster and
this card from play.
Super Rare
DCR-028
Thousand Needles
(Earth/Beast/4/1000/1800)
When this Defense Position card is attacked and the ATK
of the attacking monster is lower then DEF of this card,
after Damage Calculation destroy the attacking monster.
DCR-029
Shinato’s Ark
(Spell/Ritual)
This card is used to Ritual Summon “Shinato King of a
Higher Plane”. You must Also offer monsters whose total
Level Stars equal 8 or more as a Tribute from the field
or your hand.
Short Print
DCR-030
A Deal With Dark Ruler
[yugi’s note: Note not exact wording]
(Spell/Quick)
If a level 8 or higher Monster goes to the Graveyard
this turn you may activate this card. Special Summon 1
Berserk Dragon from your hand or deck.
DCR-031
Contract with Exodia
(Spell)
You can only activate this card when you have “Exodia
the Forbidden One”, “Right Arm of the Forbidden One”,
“Left Arm of the Forbidden One”, “Right Leg of the
Forbidden One”, and “Left Leg of the Forbidden One” in
your Graveyard. Special Summon 1 “Exodia Necross” from
your hand.
Short Print
DCR-032
Butterfly Dagger – Elma
(Spell/Equip)
A monster equipped with this card increases its ATK by
300 points. When this card is destroyed and sent to the
Graveyard while equipped to a monster, this card can be
returned to the owner’s hand.
Super Rare
DCR-033
Shooting Star Bow – Ceal
(Spell/Equip)
A monster equipped with this card decreases its ATK by
1000 points. A monster equipped with this card can
attack your opponent’s Life Points directly.
DCR-034
Gravity Axe – Grarl
(Spell/Equip)
A monster equipped with this card increases its ATK by
500 points. As long as this card remains face-up on the
field monsters on your opponent’s side of the field
cannot change their battle position.
DCR-035
Wicked-Breaking Flamberge- Baou
(Spell/Equip)
You must send 1 card from your hand to your Graveyard
when you activate this card. A monster equipped with
this card increases its ATK by 500 points.
When a monster equipped with this card destroys a
monster with an effect on your opponent’s side of the
field in battle negate the effect of that monster.
Rare
DCR-036
Rod of Silence – Kay’est
(Spell/Equip)
A monster equipped with this card increases its DEF by
500 points. Negate the effect of a Spell (excluding this
card) that specifically designates a monster equipped
with this card as a target and destroy it.
DCR-037
Twin Swords of Flashing Light – Tryce
(Spell/Equip)
You must send 1 card from your hand to your Graveyard
when you activate this card. A monster equipped with
this card decreases its ATK by 500 points. A monster
equipped with this card can attack twice during the same
Battle Phase.
DCR-038
Precious Cards From Beyond
(Spell/Continuous)
When you successfully Tribute Summon or Set a monster
that required 2 or more Tributes, draw 2 cards from you
Deck.
DCR-039
Rod of the Mind’s Eye
(Spell/Equip)
When a monster equipped with this card inflicts Battle
Damage to your opponent, the damage becomes 1000 points.
DCR-040
Fairy of the Spring
(Spell)
Select 1 Equip Spell from your Graveyard and add it to
your hand. You cannot activate that Equip Spell this
turn.
Short Print
DCR-041
Token Thanksgiving
(Spell)
Destroy all tokens on the field. Increase your Life
Points by the number of tokens destroy x 800 points.
DCR-042
Morale Boost
(Spell/Continuous)
Each time a player equips an Equip Spell, that player’s
Life Points increase by 1000 points. Each time an Equip
Spell is destroyed or removed from the field, inflict
1000 damage to the Life Points of the controller of that
Equip Spell.
DCR-043
Non-Spellcasting Area
(Spell/Continuous)
All face-up Monster Cards on the field, except for
Effect Monsters, are unaffected by any Spell Cards
(excluding this card).
DCR-044
Different Dimension Gate
(Spell/Continuous)
Select 1 Monster Card each from you and your opponent’s
sides of the field and remove them from play. When this
card is destroyed and sent to the Graveyard return those
monsters to the field in the same Battle Position as
when they were removed from play.
Rare
DCR-045
Final Attack Orders
(Trap/Continuous)
As long as this card remains face-up on the field, all
face-up monsters on the field are changed to Attack
Position and their battle position cannot be changed.
DCR-046
Staunch Defender
(Trap)
You can only activate this card when your opponent
declares an attack.
Select 1 face-up monster on your side of the field.
During the turn this card is activated your opponent can
only attack the monster you selected.
Your opponent can only attack the selected monster with
all face-up monsters on his/her side of the field.
DCR-047
Ojama Trio
(Trap)
Special Summon 3 “Ojama tokens” (Beast-type/Light/2
Stars/ATK 1000/DEF 0) in Defense Position on your
opponent’s side of the field. The tokens cannot be used
as a Tribute for a Tribute Summon. When an “Ojama Token”
is destroyed, inflict 300 points of damage to the
controller’s Life Points.
Short Print
DCR-048
Arsenal Robber
(Trap)
Your opponent selects 1 Equip Spell from his/her Deck
and sends it to the Graveyard.
DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains
face-up on the field negate the effects of all face-up
Effect Monsters on the field.
DCR-050
Really Eternal Rest
(Trap)
Destroy all monsters equipped with Equip Cards.
DCR-051
Kaiser Glider
(Light/Dragon/6/2400/2200)
This card is not destroyed as a result of battle when
this card battles with a monster with the same ATK. When
this card is destroyed and sent to the Graveyard, return
1 monster on the field to its owner's hand.
Ultra Rare
DCR-052
Interdimensional Matter Transporter
(Trap)
Select 1 face-up monster on your side of the field and
remove it from play until the End Phase of the turn this
card is activated.
Ultra Rare
DCR-053
Cost Down
(Spell)
Discard 1 card from your hand. Downgrade all Monster
Cards in your hand by 2 Levels until the End Phase of
the turn this card is activated Ultra Rare
DCR-054
Gagagigo
(Water/Reptile/4/1850/1000)
This young evildoer used to have an evil heart but by
meeting a special person he discovered justice.
DCR-055
D. D. Trainer
(Dark/Fiend/1/100/2000)
A poor goblin that was sucked into a different
dimension. However he’s doing his best with his new
destiny.
DCR-056
Ojama Green
(Light/Beast/2/0/1000)
He’s one of the Ojama Trio. It’s said that he butts in
by any means necessary. It’s also said that when the
three are together, something happens.
Short Print
DCR-057
Archfiend Soldier
(Dark/Fiend/4/1900/1500)
An expert at battle who belongs to a crack diabolical
unit. He’s famous because he always gets the job done.
Rare
DCR-058
Pandemonium Watchbear
(Dark/Beast/4/1300/1800)
As long as this card remains face-up on your side of the
field, “Pandemonium” on your side of the field cannot be
destroyed by your opponent’s card effects.
DCR-059
Sasuke Samurai #2
(Wind/Warrior/1/200/300)
Once per turn, during your Main Phase, you can pay 800
Life Points. If you do this, until the End Phase, Spell
and Traps cannot be activated.
DCR-060
Dark Scorpion – Gorg the Strong
(Dark/Warrior/5/1800/1500)
When this card inflicts Battle Damage to your opponent’s
Life Points you can select and activate 1 of the
following effects:
- Return 1 Monster Card on your opponent’s side of the
field to the top of its owner’s Deck
- Send 1 card from the top of your opponent’s Deck to
the Graveyard.
DCR-061
Dark Scorpion – Meanae the Thorn
(Dark/Warrior/4/1000/1800)
When this card inflicts Battle Damage to your opponent’s
Life Points, you can select and activate 1of the
following effects:
- Select 1 card that includes “Dark Scorpion” in its
card name, or is named “Cliff the Trap Remover”, from
your Deck and add it to your hand.
- Select 1 card that includes “Dark Scorpion” in its
card name, or is named “Cliff the Trap Remover”, from
your Graveyard and add it to your hand.
Short Print
DCR-062
Outstanding Dog Marron
(Light/Beast/1/100/100)
When this card is sent to your Graveyard, it is returned
to your Deck. Then shuffle your Deck.
Short Print
DCR-063
Great Maju Gazett
(Dark/Fiend/6/0/0)
The ATK of this card becomes twice the original ATK of
the tribute Monster you used to Tribute Summon this
card.
Rare
DCR-064
Iron Blacksmith Kotetsu
(Fire/Beast-Warrior/2/500/500)
FLIP: Select 1 Equip Spell from your Deck and add it to
your hand.
DCR-065 Goblin of Greed
(Earth/Fiend/4/1000/1800)
As long as this card remains face-up on your side of the
field, neither player can discard from his/her hand as a
cost.
DCR-066
Mefist the Infernal General
(Dark/Fiend/5/1800/1700)
When this card attacks with an ATK that is higher than
the DEF of your opponent’s Defense Position monster,
inflict the difference as Battle Damage to your
opponent’s Life Points,, select 1 card from your
opponent’s hand randomly and discard it.
Rare
DCR-067
Vilepawn Archfiend
(Earth/Fiend/2/1200/200)
The controller of this card pays 500 Life Points during
each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the
result is 3, negate the effect and destroy the
opponent’s card. As long as this card remains face-up on
the field, your opponent cannot attack another face-up
Archfiend Monster Card.
DCR-068
Shadowknight Archfiend
(Wind/Fiend/4/2000/1600)
The controller of this card pays 900 Life Points during
each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the
result is a 3, negate the effect and destroy the
opponent’s card. The Battle Damage this card inflicts to
your opponent’s Life Points is halved.
DCR-069
Darkbishop Archfiend
(Water/Fiend/3/300/1400)
The controller of this card pays 500 Life Points during
each of his/her Standby Phases (this is not optional).
When an Archfiend Monster Card on your side of the field
is specifically designated as a target of the effect of
a card controlled by your opponent when resolving the
effect, roll a six-sided die. If the Result is 1, 3, or
6 negate the effect and destroy the opponent’s card.
Rare
DCR-070
Desrook Archfiend
(Light/Fiend/3/1100/1800)
The controller of this card pays 500 Life Points during
each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the
result is 3, negate the effect and destroy the
opponent’s card. When a “Terrorking Archfiend” on your
side of the field is destroyed and sent to the
Graveyard, you can send this card from your hand to the
Graveyard to Special Summon the “Terrorking Archfiend”.
DCR-071
Infernalqueen Archfiend
(Fire/Fiend/4/900/1500)
The controller of this card pays 500 Life Points during
each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the
result is 2 or 5, negate the effect and destroy the
opponent’s card. As long as this card remains on the
field during each Standby Phase increase the ATK of 1
Archfiend monster by 1000 points.
Rare
DCR-072
Terrorking Archfiend
(Dark/Fiend/4/2000/1500)
You cannot Normal Summon or Flip Summon this card unless
you have an Archfiend Monster Card on your side of the
field. The controller of this card pays 800 Life Points
during each of his/her Standby Phases (this is not
optional). When this card is specifically designated as
a target of the effect of a card controlled by your
opponent, when resolving the effect, roll a six-sided
die. If the result is 2 or 5, negate the effect and
destroy the opponent’s card. Also negate the effect of
an Effect Monster that is destroyed by this monster in
battle.
Super Rare
DCR-073 Skull Archfiend of Lightning
(Dark/Fiend/6/2500/1200)
The controller of this card pays 500 Life Points during
each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the
result is 1, 3, or 5, negate the effect and destroy the
opponent’s card.
Ultra Rare
DCR-074
Metallizing Parasite – Lunatte
(Water/Aqua/7/1000/500)
Union: Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to a
face-up monster on your side of the field as an Equip
Spell OR change it back to a monster in face-up Attack
Position.
When equipped to a monster by this card’s effect, that
monster will not be affected by the effects of Spell
controlled by your opponent. (1 monster can only be
equipped with 1 Union Monster at a time. If the monster
that this card is equipped to is destroyed in battle,
this card is destroyed instead).
Rare
DCR-075
Tsukuyomi
(Dark/Spellcaster/4/1100/1400)
Spirit: This card cannot be Special Summoned. This card
returns to the owner’s hand during the End Phase of the
turn that it is Normal Summoned, Flip Summoned, or
flipped face-up. When this card is Normal Summoned, Flip
Summoned, or flipped face-up, flip 1 face-up monster on
the field into face-down Defense Position.
Rare
DCR-076
Mudora
(Earth/Fairy/4/1500/1800)
The ATK of this card increases by 200 points for every
Fairy-Type monster in your Graveyard Super Rare
DCR-077
Keldo
(Earth/Fairy/4/1200/1600)
When this card is destroyed and sent to the Graveyard as
a result of battle, select 2 cards from your opponent’s
Graveyard and return them to your opponent’s Deck. Your
opponent then shuffles his/her deck.
DCR-078
Kelbek
(Earth/Fairy/4/1500/1800)
Any monster that attacks this card is returned to its
owner’s hand. Damage calculation is applied normally.
DCR-079
Zolga
(Earth/Fairy/4/1700/1200)
The controller of this card increases his/her Life
Points by 2000 points when this monster is offered as a
Tribute far a successful Tribute Summon or Set.
Short Print
DCR-080
Agido
(Earth/Fairy/4/1500/1300)
When this card is destroyed and sent to the Graveyard as
a result of battle, roll a six-sided die. You can
Special Summon 1 Fairy-Type monster from your Graveyard
whose Level Stars are equal to the number rolled. If the
result is 6, you can Special Summon a Level 6 or higher
monster.
DCR-081
Legendary Flame Lord
(Fire/Spellcaster/7/2400/2000)
Ritual: This card can only be Ritual Summoned with the
Ritual Spell “Incandescent Ordeal”. You must also offer
monsters whose total Level Stars equal 7 or more as a
tribute from the field or your hand. Each time you or
your opponent activates 1 Spell, put 1 Spell Counter on
this card. Remove 3 Spell Counters from this card to
destroy all monsters on the field except this card.
Rare
DCR-082 Dark Master – Zorc
(Dark/Fiend/8/2700/1500)
Ritual: This card can only be Ritual Summoned with the
Ritual Spell “Contract with the Dark Master”. You must
also offer monsters whose total Level Stars equal 8 or
more as a Tribute from the field or your hand. During
your turn you can roll 1 six-sided die. If the result is
1 or 2, destroy all monsters on your opponent’s side of
the field. If the result is 3, 4, or 5, destroy 1
monster on your opponent’s side of the field. If the
result is 6, destroy all monsters on your side of the
field.
Super Rare
DCR-083
Spell Reproduction
(Spell)
Send 2 Spells from your hand to the Graveyard. Select 1
Spell from your Graveyard and add it to your hand.
DCR-084
Dragged Down into the Grave
(Spell)
You and your opponent look at each other’s hands, select
1 card from each other’s hands and discard them to the
Graveyard, and each draw 1 card.
DCR-085
Incandescent Ordeal
(Spell/Ritual)
This card is used to Ritual Summon “Legendary Flame
Lord”. You must also offer monsters whose total Level
Stars equal 7 or more as a Tribute from the field on
your hand.
Short Print
DCR-086
Contract with the Abyss
(Spell/Ritual)
This card is used to Ritual Summon any Dark Monster. You
must also offer monsters from the field or you hand
whose total Level Stars equal the Level Stars of the
Ritual Monster you are attempting to Ritual Summon.
Rare
DCR-087
Contract with the Dark Master
(Spell/Ritual)
This card is used to Ritual Summon “Dark Master – Zorc”.
You must also offer monsters whose total Level Stars
equals 8 or more as a tribute from the field or your
hand.
DCR-088
Falling Down
(Spell/Equip)
Destroy this card if there are no face-up Archfiend
cards on your side of the field. Take control of 1 of
your opponent’s face-up monsters. Inflict 800 points of
damage to your Life Points during each of your
opponent’s Standby Phases.
DCR-089
Checkmate
(Spell)
Offer 1 Archfiend monster on your side of the field as a
Tribute. During the turn this card is activated, 1
“Terrorking Archfiend” on your side of the field can
attack your opponent’s Life Points directly.
DCR-090
Cestus of Dagla
(Spell/Equip)
This card can only be equipped to Fairy-Type monsters. A
monster equipped with this card increases its ATK by 500
points. When this card inflicts Battle Damage to your
opponent’s Life Points, increase your Life Points by an
equal amount.
DCR-091
Final Countdown
(Spell)
Pay 2000 Life Points. After 20 turns have passed after
you activate this card (counting the turn you activate
this card as the 1st turn), you win the Duel.
Short Print
DCR-092
Archfiend’s Oath
(Spell/Continuous)
Once per turn you can pay 500 Life Points to declare 1
card name. Pick up the top card from your Deck and if
the card name is the one you declared, add it to your
hand. If not, send the card you picked up to the
Graveyard.
DCR-093
Mustering of the Dark Scorpions
(Spell)
You can only activate this card when you have “Don
Zaloog” face-up on your side of the field. You can
Special Summon any of the cards from your hand that
include “Dark Scorpion” in the card name, or are named
“Cliff the Trap Remover”. You cannot Special Summon 2
cards with the same card name by the effect of this
card.
DCR-094
Pandemonium
(Spell/Field)
Neither player has to pay Life Points during the Standby
Phase for Archfiend monsters. Each time a player’s
Archfiend Monster Card(s) are destroyed and sent to the
Graveyard except as a result of battle, that player can
select 1 Archfiend Monster Card from his/her Deck that
has fewer Level Stars than the destroyed card and add it
to his/her hand.
Short Print
DCR-095
Alter for Tribute
(Trap)
Select 1 monster on your side of the field and send it
to the Graveyard.
Increase your Life Points by an amount equal to the
original ATK of the monster.
DCR-096
Frozen Soul
(Trap)
You can only activate this card when your opponent’s
Life Points are at least 2000 points higher than yours.
Your opponent skips his/her next Battle Phase.
DCR-097
Battle-Scarred
(Trap/Continuous)
Select 1 Archfiend monster on your side of the field
when you activate this card. When the monster’s
controller pays Life Points during the Standby Phase for
the selected monster that player’s opponent also must
pay equal Life Points. If this card is destroyed or
removed from the field, destroy the selected monster.
When the selected monster is destroyed or removed from
the field, this card is also destroyed.
DCR-098
Dark Scorpion Combination
(Trap)
You can only activate this card when you have “Don
Zaloog”, “Cliff the Trap Remover” Dark Scorpion – Chick
the Yellow”, “Dark Scorpion – Gorg the Strong”, and
“Dark Scorpion – Meanae the Thorn” face-up on your side
of the field. During the turn this card is activated any
of these 5 cards can attack your opponent’s Life Points
directly. In that case, the Battle Damage inflicted by
each of those cards (that attack your opponent’s Life
Points directly becomes 400 points.
Rare
DCR-099
Archfiend’s Roar
(Trap)
Pay 500 Life Points to activate this card. Special
Summon 1 Archfiend Monster Card from your Graveyard.
This monster cannot be offered as a Tribute under any
conditions and is destroyed during the End Phase of this
turn.
DCR-100
Dice Re-Roll
(Trap)
After this card is activated, for the rest of the turn
you can negate 1 six-sided die roll and re-roll it.
Short Print
DCR-101
Spell Vanishing
(Trap/Counter)
Discard 2 cards from your hand to negate the activation
of a Spell and destroy it. Also, check your opponent’s
hand and deck and if you find any Spell Cards of the
same name as the destroyed Spell send all of the to the
Graveyard Super Rare
DCR-102
Sakuretsu Armor
(Trap)
You can only activate this card when your opponent
declares and attack.
Destroy the attacking monster.
DCR-103
Ray of Hope
(Trap)
Select 2 Light monsters from your Graveyard and add them
to your Deck. Then shuffle your Deck.
DCR-104
Blast Held By A Tribute
(Trap)
You can only activate this card when an opponent
declares an attack with a monster on his/her side of the
field that has been Tribute Summoned or Set.
Destroy all face-up monsters on your opponent’s side of
the field and inflict 1000 points of damage to your
opponent’s lifepoints.
DCR-105 Judgment of Anubis
(Trap/Conuter)
Discard 1 card from your hand to negate the activation
and the effect of a Spell controlled by your opponent
that includes the effect of destroying Spell and/or
Traps on the field and destroy it. Then, you can destroy
1 face up monster on your opponent's side of the field
and inflict damage to your opponent equal to the ATK of
the destroyed monster.
Secret Rare
That's it!
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